Crystal Conclave
Trap Continuous

Crystal Conclave

  • Archetype:
  • Crystal Beast

  • View:
  • 4852




Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
47± 6/ 100
Power Score
Intrinsic 48
Deck 46

Crystal Conclave — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 46 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Removal/Negation

Why it scores here

Crystal Conclave is a continuous trap whose value is conditional: it converts a destroyed face-up Crystal Beast into a Special Summon of another Crystal Beast from the Deck, and it can bounce one of your Crystal Beasts plus one field card by sending itself to the GY. It is in all 400 sampled decks, but that inclusion reflects the archetype it belongs to rather than intrinsic power, so it earns only modest points. Its high-ATK Crystal Beast bodies and its archetype popularity earn nothing here, and the lack of any recorded combo boards keeps the conversion score near the midpoint.

Axis scores

Axis Score Evidence
Accessibility 55 It is run in 400 of 400 sampled decks at an average of 1.44 copies, but there is no searcher or combo-start evidence, so access is inferred to be mostly by draw or a deck-search route (observed/inferred).
Combo & Conversion 45 The text converts a Crystal Beast destruction into a Deck summon, but there are zero combo boards and no power index data, so conversion rests on text-only inference (inferred).
Resource Economy 60 A Deck-to-field summon on destruction is a +1 body, and the bounce costs the card itself, so the net is modestly positive and recursive (verified text, inferred net value).
Effect & Interaction 40 The bounce returns one opponent field card to hand, which is soft interaction rather than destruction or negation (verified text).
Material Utility 10 It is a Trap Card and cannot be used as Level-based material, so material value is near zero (verified card frame).
Resilience & Flexibility 45 It sits on the field until sent to the GY and depends on a Crystal Beast being destroyed first, with 1.44 average copies of redundancy (verified text, observed copies).
Deck-Building Efficiency 55 It is effectively limited to Crystal Beast decks, with typical copies of 1 at 100% inclusion in the Crystal Beasts list, so it is cheap to run but archetype-locked (observed usage statistics, inferred restriction).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Removal/Negation. Intrinsic ≈ 48, Deck ≈ 46, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Crystal Beast destruction into a Deck-to-field summon
  • Can bounce one of your Crystal Beasts and one field card
  • Cheap to run at 1 typical copy in the main archetype
  • Run in 400 of 400 sampled decks

Weaknesses

  • Depends on a Crystal Beast being destroyed before it does anything
  • Archetype-locked, so it has no value outside Crystal Beast
  • No recorded combo boards to confirm its real conversion
  • Its bounce effect is soft interaction, not removal

Counters / choke points

  • Backrow removal or destruction of the face-up trap before it is used
  • Opponent field effects that avoid Crystal Beast destruction

Best use

Recursion trap in Crystal Beast decks that turns losses into Deck summons and provides a bounce option. Decks: Crystal Beasts, Crystal Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous trap, archetype Crystal Beast, formats TCG/OCG/MasterDuel/DuelLinks; Once-per-turn Deck summon on destruction of a face-up Crystal Beast; Field-to-GY cost bounces one Crystal Beast you control and one field card to hand; Cannot activate both effects in the same Chain
  • Observed: Present in 400 of 400 sampled decks, average 1.44 copies; Crystal Beasts usage statistics: 100% inclusion, typical copies 1; 23 distinct archetypes in decks, dominated by Crystal Beast variants; Zero combo boards recorded
  • Inferred: Access is mainly by draw or an unlisted search route; Net card advantage is modestly positive because the Deck summon offsets the self-bounce cost; Its value depends on the archetype's destruction-based engine
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no legal copies data for any format no searcher or tutor evidence for this card no rulings or timing clarifications supplied no top-card data ranking











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